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Is the enemy AI in Skirmish mode also limited, like human players, by what they can see or detect with the radar, or do they (like the AI in many other RTS games) see everything the other players do? I'm wondering if I can still use stealth to get by detection by the AI, and if I also need to counter their scouts or radars to prevent them from getting information about my base or unit movement.
If yes, what if 'Fog of War' is disabled? Also, will this affect their long range weapons (artillery, missile launchers, etc.)? (Will they only hit what can be seen within their line-of-sight or radar range?)
Note: I usually play against Sorian AI, but also sometimes puts the default AI into the mix. Info regarding either AI are welcome. Also, I am playing Supreme Commander: Forged Alliance (expansion), not the first Supreme Commander game.
Is the AI also limited by line-of-sight/fog of war, radar range or stealth?
galacticninja
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1 Answer
In general both the sorian AI and vanilla AI get information they wouldn't as a human player.
both AIs are night and day, however, with how much information they have.
The vanilla AI of the game plays with full map visibility at all times.
This is flagrant when you build your first fighter and instantly all of the AI's fighters are ordered from across the map to attack it even though the AI has not yet scouted your base and at present has no way of knowing you built air units at all.
But sorian AI does have fog of war and relies on what are called 'map markers' which not all maps feature to be able to orient itself and recognise points of interest. It also recognises and adapts to the terrain going as far as to evaluating line of sight because of terrain height and avoiding shooting into the ground. It's choices are dictated by many many run-throughs within a neural network to determine the most optimal choices added to a heafty amount of human guidance. Such as for build orders and general meta choices and mechanics use such as transport drops of engineers and troops.
Sorian will notify you in chat if the map you chose to play with does not have map markers and that it is therefore unable to play.
note that there is a distinction between AI and AIx for Sorian whereby AI plays with normal resources and conditions a human player would have and AIx has a multiplier to it's economy, thereby classifing it as a 'cheating' AI (and a very interesting and fun challenge to beat).
tatsutatsu
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Supreme commander files | Mods/Forged Alliance | Directories 0 Files 10 Total directory size is 60.44MiB |
Files in this Directory | Sorted by size in ascending order. |
Name | Date Last Modified | Size |
Parent directory | ||
Unit Restrictions 0.1.zip | May 24 2010 11:12:00 am | 2KiB |
Handicap Plugin 0.1.zip | May 24 2010 11:12:00 am | 4KiB |
Cheating AI Adjustment Options 0.9.zip | May 24 2010 10:47:46 am | 20KiB |
Realistic Nuclear Bombs Mod 1.4.zip | May 24 2010 10:31:24 am | 32KiB |
Lobby Enhancement Mod 4.4.zip | May 24 2010 10:31:23 am | 130KiB |
Duncane's FA AI Patch 2.6.2.zip | May 24 2010 10:47:46 am | 218KiB |
Sorian AI Mod 2.0.0.zip | May 24 2010 10:31:24 am | 231KiB |
Commander Revenge 0.42.zip | February 21 2010 12:12:58 am | 10MiB |
Blues Naval Unit Pack 4.0.zip | February 21 2010 12:14:46 am | 18MiB |
Experimental Wars 1.96.zip | February 21 2010 12:10:59 am | 33MiB |
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Supreme Commander: Forged Alliance initially amazed with its scale. It’s a real-time strategy game in which hundreds of robots collide upon enormous maps, in which the units you build at the start of a match are the size of a metallic toenail on the Experimental units you’ll be building at the end, and in which you’ll spend your time zooming seamlessly up into the clouds just to fit all the destruction on screen.
Seven years later, the scale doesn’t impress me as much. Instead it’s the depth that continues to amaze.
I went through a phase a couple of years ago of playing SC:FA every single day. After about a year, I looked at a friend playing and was surprised by something on his screen. “What is that?”. There was a unit hovering high above the map, lasering buildings and units on the ground from a height I’d never seen any travel before. It turned out to be a UEF Novax Satellite. How often do you discover that a game you play for hours every single day contains a unit you’ve never even seen.
SupCom feels like a game where individual playstyles are writ large. Skyrim change character race. Different strategies have less to do with micro-control over small numbers of units and more to do with which end-of-level-boss unit you want to construct. Are you aiming for a fleet of ships which can sprout legs and walk on land, or a flying donut often first detected by the island-sized shadow it casts beneath it? Oblivion how to become a vampire.
Sorian Ai 2.1.2
On your repeat journeys to unlocking these destructive options you’ll learn to master the nuances of Supreme Commander’s unusual economy, where your ability to spend and build is determined by your rate of income and not what’s already in the bank. It’s possible to crash your economy by betting on future profits that then don’t arrive. Everywhere you look in Supreme Commander there’s evidence of a designer who had spent a lot of time thinking about strategy games, and who had smart ideas for how to make their systems more nuanced, more inter-connected, more full of enormous spiderbots.
Supreme Commander: Forged Alliance is a standalone expansion to the original game, and it’s the best way to enter the series today. Windows defender scan schedule. It’s got more units and races and options than its predecessor, and it maintains the scale and diversity and economic complexity that the (admittedly more accessible) Supreme Commander 2 abandoned. When paired with the essential Sorian AI mod, and perhaps FA Forever for online play, it’s the most rewarding and surprising RTS I’ve ever played.